


guns
This sport is designed to be shot with vintage firearms of any of the following types in pistol calibers or rimfire:
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Single Action Revolvers (x2)
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Semi-Auto Pistols
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Lever Rifles
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Pump Rifles
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Bolt Action Rifles
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Single Shot Rifles
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Side By Side Shotguns (Any Gauge)
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Pump Shotguns (Any Gauge)
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Double-Action Revolvers
*Modern guns are permitted
gear
Handgun shooters are encouraged to have safe leather holsters that permit a safe draw and re-holster action while also allowing the shooter to safely move quickly without the guns falling out. Shotgun shooters will need a cartridge belt. Vintage clothing elements like waistcoats, hats, and boots are encouraged.
*Modern holsters and clothing are permitted.
skills
Shooters must be competent at safely loading and operating their equipment quickly under competition pressure. Previous experience in an action shooting sport like SASS, USPSA, or SCSA is required.
EQUIPMENT RULES
BONUS RANK POINTS
A competitor has the ability to gain bonus Rank Points (RP) added to their final score if they meet any following criteria:
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Vintage Firearms (+2RP): If all of the guns used by the competitor are of a design that pre-dates 1917.
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Leather Holsters (+2RP): If the competitor's holster, gun belt, and mag pouches, and/or shotgun belt are made of leather.
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Well Dressed (+2RP): If the competitor wears clothing inspired by either the Wild West or early 20th century fashion including waistcoats and ties.
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Diverse Collection (+2RP): If the competitor uses at least two different types of firearms, with no single type of gun being used on more than one string of each stage (excluding stage 3).
SINGLE-ACTION REVOLVERS
Revolvers will be loaded to hold 5 rounds each at the loading table, with one chamber left empty. That chamber must be the one sitting under the hammer before the guns are holstered.
On stage 3, the revolvers are loaded to just 4 rounds.
Target Engagement
Cardboard targets must be shot at twice with the single-action revolvers. Steel targets must be shot at once.
Red Bordered Targets (One Handed / Dual Wielding)
Must be engaged one handed only or with a gun in each hand.
Fanning Rules
Fanning the hammer of a single action revolver is permitted under the following circumstances:
To ensure safe aiming, the shooting arm must extended outward enough so the elbow is not touching the shooter's body, and the gun must be in the line-of-sight of the shooter before the hammer is touched by the free hand. This is NOT considered one handed shooting.
'Stage 2' Reload Rules
When loading the 11th round on Stage 2, the shooter must duck behind cover and load the live round into the 6th empty chamber of a single revolver, then rotate that round into position (if needed) before emerging from cover to take the next shot. Alternatively, the shooter can opt to not take the shot at the steel target and receive a total of 10 seconds added to their score.
Drawing and Re-holstering Rules
The gun must be down range before the hammer is cocked when drawing. Guns may not be re-holstered during a string until they are empty of all live rounds.
SEMI-AUTOMATIC HANDGUN RULES
Semi-Auto handguns will have magazines loaded to 7 rounds each. The first magazine will be inserted under the supervision of the RO at the start of a stage after the 'make-ready' command. A round may be chambered at this time if the gun has the appropriate safety features. On stage 3, magazines may only be loaded to 6 rounds.
Target Engagement
Cardboard targets must be shot at three times with a semi-auto handgun. Steel targets must be shot at once.
Red Bordered Targets (One Handed)
Must be engaged one handed only.
'Stage 2' Second Reload Rules
On Stage 2 the shooter must duck behind cover and load a magazine holding only two rounds and chamber it before leaving cover to take their final two shots.
SHOTGUNS (SIDE BY SIDE / PUMP)
Shotguns will be transported open and unloaded while pointing upward from the loading table to the firing line. 2 shells may be loaded under the supervision of the RO after the 'make-ready' command at the start of a stage.
Target Engagement
All clay targets must be shot at once with the shotgun.
Shotgun Capacity
Pump shotguns may not have more than 2 rounds loaded into them at a time.
Red Bordered Targets (Weak Side)
Must be engaged with opposite grip of the rest of the stage.
LEVER-ACTION RIFLES
Lever-action rifles will be loaded to 10 rounds at the loading table and transported to the firing line pointing straight up with the hammer in the down position on an empty chamber. A round may be chambered into the gun after the 'make-ready' command. On stage 3, the rifle is loaded to just 8 rounds. Pump rifles are also permitted in this category.
Target Engagement
Cardboard targets must be shot at twice with the rifle in the A-zone. Steel targets must be shot at once.
Red Bordered Targets (Weak Side)
Must be engaged with opposite grip of the rest of the stage.
'Stage 2' Reload Rules
When loading the 11th round on Stage 2, the shooter must duck behind cover and load a live round either into the loading gate, or directly into the chamber of the rifle before emerging from cover to take the next shot. Alternatively, the shooter can opt to not take the shot at the steel target and receive a total of 10 seconds added to their score.
BOLT-ACTION/SINGLE SHOT RIFLES
Bolt-Action or single shot cartridge rifles will be transported open and unloaded while pointing upward from the loading table to the firing line. For a mag/clip fed rifle, the first loading device will be inserted under the supervision of the RO at the start of a stage after the 'make-ready' command. you may 'Barney' a round to have 6 total in the gun before stage start if necessary. On stage 3, only 2 rounds may be loaded into the gun.
Target Engagement
All paper and steel targets must be shot at once with the bolt-action or single-shot rifle. All paper targets must be hit in the A-zone with a rifle.
Red Bordered Targets (Weak Side)
Must be engaged with opposite grip of the rest of the stage.
DOUBLE-ACTION REVOLVER RULES
Double-action revolvers may have moon clips or speed loaders laded to capacity, however only 6 shots may be fired from a cylinder before a reload. The first rounds will be inserted under the supervision of the RO at the start of a stage after the 'make-ready' command.
Target Engagement
Cardboard and steel targets must be shot at twice with a double-action revolver.
Red Bordered Targets (One Handed)
Must be engaged one handed only.

COMPETITION STRUCTURE
Stage Scoring
Each stage will be timed from the beep sound of the timer to the last shot taken. The shooter's score will be the amount of time it takes them to finish the stage plus any penalties they accrue.
A miss is a +3 second penalty.
Shooting a target with the wrong method is a +3 second penalty.
Failure to shoot at a target is a +7 second penalty.
Determining Match Results (Rank Points)
After each string shooters will earn Rank Points (RP) based on their string performance. 10 RP will be awarded for earning 1st place in a string, 9 RP for second, 8 RP third and so on. After all six strings are complete, the shooter with the highest number of total RP is the winner!
Stages and Strings
Guidance Vintage Action Shooting competitions have 3 stages per event that meet the following criteria:
Stage 1 (Strings A & B)
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4 x paper and 2 x steel targets
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6 x clay targets for shotguns
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2 x strings (may change guns between strings)
Stage 2 (Strings C & D)
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5 x paper and 1 x Steel target
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6 x clay targets for shotguns
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2 x strings (may change guns between strings)
Stage 3 (Strings E & F)
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2 x paper targets
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2 x clay targets while stationary for shotguns
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2 x strings (both strings must be shot with same gun)
Ammo Required For Entire Match
Pistols and rifles must be pistol caliber or rimfire.
Shotguns are Birdshot only.
Single Action Revolvers: 50
Double-Action Revolvers: 56
Semi-Auto Pistols: 72
Lever-Action Rifles: 50
Shotguns: 28
Single Shot / Bolt Action Rifles: 28
