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Guidance Shooting Club is proud to present our new match series that combines the challenge and enjoyment of operating classic firearms with the excitement of modern action shooting stage design.

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guns

This sport is designed to be shot with vintage firearms of any of the following types in pistol calibers or rimfire:

  • Single Action Revolvers (x2)

  • Semi-Auto Pistols

  • Lever Rifles

  • Pump Rifles

  • Bolt Action Rifles

  • Single Shot Rifles

  • Side By Side Shotguns

  • Pump Shotguns

  • Double-Action Revolvers

*Modern guns are permitted

gear

Handgun shooters are encouraged to have safe leather holsters that permit a safe draw and re-holster action while also allowing the shooter to safely move quickly without the guns falling out.  Shotgun shooters will need a cartridge belt. Vintage clothing elements like waistcoats, hats, and boots are encouraged.

*Modern holsters and clothing are permitted.

skills

Shooters must be competent at safely loading and operating their equipment quickly under competition pressure. Previous experience in an action shooting sport like SASS, USPSA, or SCSA is required.

EQUIPMENT RULES

BONUS RANK POINTS

A competitor has the ability to gain bonus Rank Points (RP) added to their final score if they meet any following criteria:

  • Vintage Firearms (+2RP): If all of the guns used by the competitor are of a design that pre-dates 1917.

  • Leather Holsters (+2RP): If the competitor's holster, gun belt, and mag pouches, and/or shotgun belt are made of leather.

  • Well Dressed (+2RP): If the competitor wears clothing inspired by either the Wild West or early 20th century fashion including waistcoats and ties.

  • Diverse Collection (+2RP): If the competitor uses at least two different types of firearms, with no single type of gun being used on more than one string of each stage  (excluding stage 3).

SINGLE-ACTION REVOLVERS

Revolvers will be loaded to hold 5 rounds each at the loading table, with one chamber left empty. That chamber must be the one sitting under the hammer before the guns are holstered.
On stage 3, the revolvers are loaded to just 4 rounds.

Target Engagement

Cardboard targets must be shot at twice with the single-action revolvers. Steel targets must be shot at once.
 

Red Bordered Targets (One Handed / Dual Wielding)

Must be engaged one handed only or with a gun in each hand.

Fanning Rules

Fanning the hammer of a single action revolver is permitted under the following circumstances:

To ensure safe aiming, the shooting arm must extended outward enough so the elbow is not touching the shooter's body, and the gun must be in the line-of-sight of the shooter before the hammer is touched by the free hand. This is NOT considered one handed shooting.

Reloads

If a stage requires an 11th shot, the shooter must move  behind cover and load a live round into the 6th empty chamber of a single revolver, then rotate that round into position (if needed) before emerging from cover to take the next shot. Alternatively, the shooter can opt to not take the 11th shot and receive a total of 10 seconds added to their score.

Drawing and Re-holstering Rules

The gun must be down range before the hammer is cocked when drawing. Guns may not be re-holstered during a string until they are empty of all live rounds.

SEMI-AUTOMATIC HANDGUN RULES

Semi-Auto handguns will have magazines loaded to 7 rounds each. The first magazine will be inserted under the supervision of the RO at the start of a stage after the 'make-ready' command. A round may be chambered at this time if the gun has the appropriate safety features. On stage 3, magazines may only be loaded to 6 rounds.

Target Engagement

Cardboard targets must be shot at three times with a semi-auto handgun. Steel targets must be shot at once.
 

Red Bordered Targets (One Handed)

Must be engaged one handed only.

Reloads

If a stage requires 16 shots, the shooter must move  behind cover and load a magazine holding only two rounds and chamber it before leaving cover.

SHOTGUNS (SIDE BY SIDE / PUMP)

Shotguns will be transported open and unloaded while pointing upward from the loading table to the firing line. 2 rounds may be loaded under the supervision of the RO after the 'Make Ready' command at the start of a stage.

Target Engagement

All clay targets must be shot at once with the shotgun. 

Reloads

Reloads do not have to be done from behind cover. Pump shotguns may not have more than 2 rounds loaded into them at a time. 

LEVER-ACTION RIFLES

Lever-action rifles will be loaded to 10 rounds at the loading table and transported to the firing line pointing straight up with the hammer in the down position on an empty chamber. On stage 3, the rifle is loaded to just 8 rounds. Pump rifles are also permitted in this category.

Target Engagement

Cardboard targets must be shot at twice with the rifle in the A-zone. Steel targets must be shot at once.

 

Red Bordered Targets (Weak Side)

Must be engaged with opposite grip of the rest of the stage. 

Reloads

If a stage requires an 11th shot, the shooter must move  behind cover and load a live round either into the loading gate, or directly into the chamber of the rifle before emerging from cover to take the next shot. If using a bolt-action rifle, a loading device with a single round in it may be used if necessary. Alternatively, the shooter can opt to not take the 11th shot and receive a total of 10 seconds added to their score.

BOLT-ACTION/SINGLE SHOT RIFLES

Bolt-Action or single shot cartridge rifles will be transported open and unloaded while pointing upward from the loading table to the firing line. For a mag/clip fed rifle, the first loading device will be inserted under the supervision of the RO at the start of a stage after the 'make-ready' command. you may 'Barney' a round to have 6 total in the gun before stage start if necessary. On stage 3, only 2 rounds may be loaded into the gun.

Target Engagement

All paper and steel targets must be shot at once with the bolt-action or single-shot rifle.  All paper targets must be hit in the A-zone with a rifle.

 

Red Bordered Targets (Weak Side)

Must be engaged with opposite grip of the rest of the stage. 

Reloads

Reloads do not have to be done from behind cover. Mag/clip fed rifles may have 5+1 rounds in the rifle.

DOUBLE-ACTION REVOLVER RULES

Double-action revolvers may have moon clips or speed loaders laded to capacity, however only 6 shots may be fired from a cylinder before a reload.  The first rounds will be inserted under the supervision of the RO at the start of a stage after the 'make-ready' command.

Target Engagement

Cardboard and steel targets must be shot at twice with a double-action revolver. 

Red Bordered Targets (One Handed)

Must be engaged one handed only.

Reloads

If a stage requires a reload, the shooter must move behind cover to reload then close the cylinder swing-gate before leaving cover.

 
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COMPETITION STRUCTURE

Stage Scoring 

Each stage will be timed from the beep sound of the timer to the last shot taken. The shooter's score will be the amount of time it takes them to finish the stage plus any penalties they accrue. 
 

A miss is a +3 second penalty.

Shooting a target with the wrong method is a +3 second penalty.

Failure to shoot at a target is a +7 second penalty.

Determining Match Results (Rank Points)

After each string shooters will earn Rank Points (RP) based on their string performance. 10 RP will be awarded for earning 1st place in a string, 9 RP for second, 8 RP third and so on. After all six strings are complete, the shooter with the highest number of total RP is the winner!

Stages and Strings

Guidance Vintage Action Shooting competitions have 3 stages per event that meet the following criteria:

 

Stage 1 (Strings A & B)

  • 4 x paper and 2 x steel targets

  • 6 x clay targets for shotguns

  • 2 x strings (may change guns between strings)

Stage 2 (Strings C & D)

  • 5 x paper and 1 x Steel target

  • 6 x clay targets for shotguns

  • 2 x strings (may change guns between strings)

Stage 3 (Strings E & F)

  • 2 x paper targets

  • 2 x clay targets while stationary for shotguns

  • 2 x strings (both strings must be shot with same gun)

 

Ammo Required For Entire Match

Pistols and rifles must be pistol caliber or rimfire.

Shotguns are Birdshot only.

Single Action Revolvers: 50

Double-Action Revolvers: 56

Semi-Auto Pistols: 72

Lever-Action Rifles: 50

Shotguns: 28

Single Shot / Bolt Action Rifles: 28

Event Registration

November 19th, 2022

3:30pm

Richmond Rod & Gun Club - Bay 9

Max 10 competitors!

 
 

MATCH RESULTS

Match I - November 19, 2022

Reilly B- 1st
String Times:  8.10/10.48/18.20/15.71/2.70/2.76
Hen S 2nd
String Times:  17.66/10.37/16.44/16.42/2.95/2.84
Cyrus M 3rd
String Times:  23.71/11.92/17.20/21.57/3.56/2.55
Kaylen P 4th
String Times:  16.04/13.17/23.22/24.39/4.21/4.56
Ericson R 5th
String Times:  29.71/21.11/30.89/21.00/4.55/4.49
Eric G 6th
String Times:  12.72/38.50/27.15/28.12/6.49/9.30
Will M 7th
String Times:  13.42/14.52/31.25/26.54/8.17/5.75
Karen N 8th
String Times:  18.85/28.21/35.94/46.97/6.78/4.99
Cassidee M 9th
String Times:  30.07/17.89/37.86/37.58/9.77/8.46
Jared S 10th
String Times:  25.70/40.25/72.37/35.74/9.77/8.46